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TowerEscape

I've always wanted to recreate a 1980s adventure game in 3d. I started one in C++/open-gl last year in 2022, but got diverted having fun with open-gl.

This time I am creating it C#, using the monogame framework. I will be a room-based isometric platform puzzler, with strong constraints on how many items you can carry (2), and specific spots you can put them in rooms.

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